Player Contract

This class is designed as a multiplayer gamespace. You are the players. I am the gamemaster. You’ll create an avatar to navigate through the game world. I will serve as your guide, ally, and mentor as we journey through this semester together, and hopefully complete the journey before us. As a player, your goal is to earn as many Experience Points (XP) that you need to reach your desired Level (grade) by completing as many quests (assignments) in the game as possible. Along the way, you’ll battle in random encounters (classwork), Player-Vs-Environment Challenges (small projects), and Raids (collaborative projects) with your Guild (small group). You’ll track your progress on a character sheet and in an adventure log (journal), and complete side-quests (extra credit).

As our work in the class begins, you’ll choose a specialization. Each specialization will impact the work you’re required to do to complete quests successfully. The four specializations are the Bard, the Warrior, the Mage, and the Ranger.

What Should I Expect from This Class?

The course is designed with the following objectives:

  1. Writing as Situated Process
    • Students will practice a range of invention and revision strategies appropriate to various writing situations.
  2. Writing with Sources
    • Students will be introduced to primary and secondary research, utilize various library resources, evaluate sources, and synthesize and apply research in accordance with citation, genre conventions, and ethical standards.
  3. Writing as Rhetorical Action
    • Students will gain knowledge of rhetorical principles and practice addressing different audiences and situations.
  4. Writing as Academic Practice
    • Students will build their familiarity with values, strategies, and conventions related to a range of academic contexts and disciplinary conversations.
  5. Writing as Social Practice
    • Students will analyze, reflect on, and practice the dynamic use of language in diverse contexts and recognize issues of power, difference, and materiality

What do I need for this class?

There’s only one required text for the class:

K.J. Peters. The Argument Handbook. Broadview Press. (Also at Amazon)

We won’t be using the book immediately. Any other readings you need will be assigned via the course’s Blackboard site.

Course Policies

  1. Try to be here every class. If you can’t, let me know.
  2. Try not to be late, but let me know if you will be.
  3. Be awake and aware in class. If you don’t feel well enough to be in class, go rest.
  4. Turn in things on time. Don’t submit work over a week past the due date if it is late.
  5. Don’t send late work via email. It’ll get lost.
  6. Don’t plagiarize. Don’t pass off others’ work as your own. I want to hear your thoughts.
  7. Don’t make this a hostile zone for anyone. We’re all in this together.

This is just a summary to get us started. Be sure to read the course policies in full.

Keep reading to find out how players are assessed.